Given that for Rikimaru and Ayame you have to go through 10 missions, and for Tatsumari 7 more, you get a very long, story-rich game. By the way, to learn all the details of the plot, you need to go through the game for all three. Rikimaru, Ayame and Tatsumaru, and the stories of all three are completely different. I do not advise you to skip these stories, because through them you will learn the stories of the main characters. The narrative narratives "crash" into the gameplay almost constantly: each level begins and ends with a movie, every battle with the boss is preceded by a sketch, sometimes there are even scenes between two movie clips that can drag on for a few minutes. And the most amazing thing is that it works out. You are told about the fall of the House of Gohda, about the dawn of the new "evil" ninja Clan Burning Dawn, and all this in order for you to feel like inside the game and not just control one of the characters, and live it. ![]() In Birth of the Assassins there is a narrative in the form of movie clips in-game scenes throughout the game. Such words are applicable only to the first part, but not to the second. ![]() The second part of the saga about the most inconspicuous killers can not be described as "short" or "plotless". And it looks like this game, despite its natural limitations in graphics, has become another gem in the PlayStation crown. Two years later Activision, having updated many elements of the game process, released Tenchu II: Birth of the Assassins.
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